5/1/2023 0 Comments Olliolli 2 switch![]() ![]() To sum it up: there are a handful of compromises across graphics and gameplay if you choose to play on the Switch rather than a more powerful console. There’s no doubt that bigger controllers make pulling off the game’s tricks more comfortable and probably easier, but OlliOlli World is still extremely playable on the Switch. On the other hand, the PS Vita analog sticks are even smaller than those on the Switch, and I eventually mastered two OlliOlli games on that system. But each level has a number of specific challenges you can optionally complete - to truly master those, I might end up docking my Switch to the TV and playing with the Switch Pro Controller, which has much better analog sticks than the Joy-Con. I’m confident that I’ll be able to make it through basically any level the game throws at me. That said, I’m getting far enough into OlliOlli World on the Switch that levels are getting increasingly difficult, and I’m a little worried about keeping up with the more difficult levels that’ll come over the two worlds I have yet to conquer yet. I’ve thrown down plenty of impressive runs and beat nearly every single challenge the game has thrown at me over the course of dozens of levels. Compared to the spacious sticks on PlayStation and Xbox controllers, it’s a bit harder to pull off the game’s more complex tricks when playing on the Switch. Probably the most significant compromise that comes when playing on the Switch are the Joy-Con’s relatively tiny analog sticks. But the fact that the frame rate usually stays solid when you’re on a course is far more important. ![]() These don’t affect gameplay, but they’re hard to ignore and add to the feeling that the Switch struggles a bit to keep up with the action. I also came across frame rate drops in other parts of the game, like the animation that happens when your skater kicks off a run, or the loading screen transitions that take place when moving from the map into a level. But there’s no doubt that you’ll notice dropped frames compared to how the game plays on the PS5. ![]() The vast majority of the time, things stayed steady enough that it didn’t impact my gameplay. Roll7 did a great job of making the Switch version feel smooth enough that gameplay isn’t usually impacted, but sometimes the game would drop frames in a crucial moment that led to me unceremoniously slamming after a trick. But despite the fact that developer Roll7 targeted 60 fps for the Switch, there were times that I felt like it dipped even below 30 fps. OlliOlli World is an extremely fast game, one that really benefits from running at 60 fps. The difference in frame rate is more noticeable. OlliOlli World on the Switch does target 60 fps, similar to other consoles. Of course, the game gives up some visual fidelity on the Switch - as with all games, 1080p when docked to a TV and 720p on the console’s built-in display is as good as it gets, a far cry from the beautifully detailed 4K visuals you’ll get on the PS5 or Xbox Series X. Still, there are a few things you’ll want to know as you decide which platform to buy it on. (I was never able to hack the insane “Rad” mode, where you had to make every single landing perfectly or else you’d slam and have to start the level over.) So while I was thrilled to try OlliOlli World on the PS5, I’ve also been wondering how it works on the Switch - would this be my new on-the-go gaming addiction, or do the compromises of playing on aging hardware degrade the experience?Īfter a couple weeks, I’m happy to say that OlliOlli World looks and plays great on the Switch. I sunk untold hours into the two OlliOlli games on the Vita, mastering almost everything they threw at me.
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